![]() This bonus does not apply to classic Diablo 2. The bonus is the same for both ranged and melee attacks, but not every monster skill in the game is increased. This bonus is applied after the champion or unique bonus and is further amplified by critical strike. (HPs increase by 50% per player past 10 in 1.09a/b)Įach additional player in the game also increases the damage dealt by 6.25%. Where X = base Hit Points n = # of players in gameĪssorted in a table it looks like this: Player setting Monsters’ Hit PointsĮach monster’s Hit Points are multiplied by the number of players in the game according to a certain formula, which differs from version to version:ġ.10+ (any): Hit Points = X * (n + 1) / 2 That will be of importance for some game aspects. To make things a bit more difficult: there is a distinction between near players in a party with you and unpartied players. Note: The player setting does not influence the quality of the dropped items! There’s an entirely different algorithm for that.
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